Cluedo classic

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    Cluedo Classic Video

    Clue/Cluedo: The Classic Mystery Game Gameplay

    The game was first manufactured by Waddingtons in the UK in Since then, it has been relaunched and updated several times, and it is currently owned and published by the American game and toy company Hasbro.

    Black " in the UK version and "Mr. Boddy" in North American versions , where the crime took place, and which weapon was used.

    Each player assumes the role of one of the six suspects, and attempts to deduce the correct answer by strategically moving around a game board representing the rooms of a mansion and collecting clues about the circumstances of the murder from the other players.

    Numerous games, books, a film Clue , and a musical have been released as part of the Cluedo franchise. Several spinoffs have been released featuring various extra characters, weapons and rooms, or different game play.

    The original game is marketed as the "Classic Detective Game", and the various spinoffs are all distinguished by different slogans. Discover the Secrets was created with changes to board, gameplay and characters as a modern spinoff, but it was criticised in the media and by fans of the original game.

    By Hasbro launched the current standard version of the game with the first new original character in over 67 years: In , Anthony E.

    Although the patent was granted in , due to post-war shortages in the UK the game was not officially launched by Waddingtons until These ten included the eliminated Mr.

    Gold, Miss Grey, and Mrs. White and Colonel Mustard for the actual release. The game allowed for play of up to eight remaining characters, providing for nine suspects in total.

    Originally there were eleven rooms, including the eliminated " gun room " and cellar. Some of these unused weapons and characters appeared later in spin-off versions of the game.

    Some gameplay aspects were different as well. Notably, the remaining playing cards were distributed into the rooms to be retrieved, rather than dealt directly to the players.

    Advertising at the time suggested players would take on the guise of "Sherlock Holmes following the path of the criminal", but no depictions of Holmes appear in the advertising or on the box.

    With the launch of the US edition, a television commercial showed Holmes and Watson engaged in a particularly competitive game.

    Adjusting with the times, in US TV commercials a detective, resembling a bumbling Inspector Clouseau from the popular Pink Panther film franchise, looks for clues.

    In the UK, Cluedo did not start using "The Great Detective Game" marketing slogan until the mids, which it continued using until the edition when it adopted the "Classic Detective Game" slogan.

    The game consists of a board which shows the rooms, corridors and secret-passages of an English country house called Tudor Mansion named Tudor Close , Tudor Hall , Boddy Manor or Boddy Mansion in some editions in Hampshire, England in Depending on edition, the playing pieces are typically made of coloured plastic, shaped like chess pawns , or character figurines.

    Occasionally they are made from wood or pewter. The standard edition of Cluedo comes with six basic tokens representing these original characters:.

    The weapon tokens are typically made out of unfinished pewter, with the exception of the rope, which may be made of plastic, metal, or string depending on edition.

    Special editions have included gold plated, brass finished and sterling silver versions, which have appeared in a variety of designs.

    There are nine rooms in the mansion where the murder can take place, laid out in circular fashion on the game board, separated by pathways overlaid by playing spaces.

    Each of the four corner rooms contains a secret passage that leads to the room on the opposite diagonal corner of the map. The centre room often referred to as the Cellar, or Stairs is inaccessible to the players, but contains the solution envelope, and is not otherwise used during game play.

    Each character starts at the corresponding coloured space. At the beginning of play, three cards—one suspect, one room, and one weapon—are chosen at random and put into a special envelope, so that no one can see them.

    These cards represent the facts of the case. The remainder of the cards are distributed among the players. In older versions, play begins with Miss Scarlett and proceeds clockwise.

    The object is to deduce the details of the murder; that is, the cards in the envelope. There are six characters , six murder weapons and nine rooms, leaving the players with possibilities.

    As soon as a player enters a room, they may make a suggestion as to the details, naming a suspect, room, and weapon. The tokens for the suggested suspect and weapon are immediately moved into that room, if they are not both already present.

    Once a player makes a suggestion, the others are called upon to disprove it. If not, the process continues clockwise around the table until either one player disproves the suggestion, or no one can do so.

    The accusation can include any room, not necessarily the one occupied by the player if any , and may be made immediately following a suggestion that is not disproved.

    A player who makes a false accusation while blocking the door to a room must move into that room afterwards so that others can enter and leave.

    If all players except for one player have made an incorrect accusation, the remaining player automatically wins. If not, they may move out of the room, and if able to reach another room, make a suggestion therein, as usual.

    Players are not allowed to make suggestions repeatedly by remaining in one room; if they wish to make a second suggestion, they must first spend a turn out of the room.

    The first opportunity is in choosing the initial playing piece. Peacock has an immediate advantage of starting one-space closer to the first room than any of the other players.

    Professor Plum can move to the study, and then take the secret-passage to the Kitchen, the hardest room to reach. This has been eliminated with the implementation of the high roll rule in modern versions.

    The next opportunity is choice of initial rooms to enter. Peacock has an advantage in that she is closest to the Conservatory, a corner room with a secret passage, enabling a player on their turn to move immediately to another room and make a suggestion after rolling the dice.

    Miss Scarlett has a similar advantage with the Lounge. Making as many suggestions as possible gives a player an advantage to gain information.

    Therefore, moving into a new room as frequently as possible is one way to meet this goal. Players should make good use of the secret passages.

    Following the shortest path between rooms then is a good choice, even if a player already holds the card representing that room in their hand.

    As mentioned earlier, blocking passage of another player prevents them from attaining rooms from which to make suggestions.

    Various single space tracks on the board can therefore become traps, which are best avoided by a player when planning a path from room to room.

    Each player begins the game with three to six cards in their hand, depending on the number of players. Keeping track of which cards are shown to each player is important in deducing the solution.

    Detective Notes are supplied with the game to help make this task easier. It can also be useful in deducing which cards the other players have shown one another.

    A player makes a suggestion to learn which cards may be eliminated from suspicion. However, in some cases it may be advantageous for a player to include one of their own cards in a suggestion.

    This technique can be used for both forcing a player to reveal a different card as well as misleading other players into believing a specific card is suspect.

    Since every suggestion results in a suspect token being re-located to the suggested room, a suggestion may be used to prevent another player from achieving their intended destination, preventing them from suggesting a particular room, especially if that player appears to be getting close to a solution.

    One reason the game is enjoyed by many ages and skill levels is that the complexity of note-taking can increase as a player becomes more skillful.

    Beginners may simply mark off the cards they have been shown; more advanced players will keep track of who has and who does not have a particular card, possibly with the aid of an additional grid.

    Expert players may keep track of each suggestion made, knowing that the player who answers it must have at least one of the cards named; which one can be deduced by later events.

    Parker Brothers and Waddingtons each produced their own unique editions between and The answers are printed upside down with an explanation on the following page following each chapter to see if the reader was able to guess correctly or not.

    The crime would usually be the murder of another guest besides Mr. Boddy, a robbery of some sort, or a simple contest, in which case they must figure out who won.

    The tenth and final vignette would always be the murder of Mr. Boddy would always manage to cheat death, such as fainting before the shot was fired or being shot with trick bullets.

    However, at the end of the 18th book, Mrs. Boddy out of starvation and Mr. The books feature mysterious-sounding titles such as "Midnight phone calls" "Footprints in the fog" or "The secret, secret-passage".

    These books are now out of print but can still be bought from various online retailers in both new and used conditions.

    In , Canadian mystery writer Vicki Cameron wrote a new set of mini-mysteries, called the Clue Mysteries books. The series is geared toward a more adult audience while still retaining some comic absurdity as did the s series.

    Only two were published. Both books feature more complex storylines and vocabulary, as well as fifteen mysteries apiece.

    The first book contains the more modern looking clue game cover by Drew Struzan. The book contains 60 mysteries. A similar series of books featuring the Clue Jr.

    The first book, unlike the others, features thirteen mysteries, not ten, and is titled simply enough Who Killed Mr.

    The name of the book is usually the name of the tenth mystery in which Boddy is killed. The books notably depart from the film. Mr Boddy is a trillionaire, and the guests are his friends.

    But since Boddy has his will made out to his friends, they each try to kill him at one point with the intent on cashing in on his will.

    The guests are all given some sort of defining characteristic for comic effect, as well as to help the reader discern the culprit.

    Colonel Mustard constantly challenges other guests to duels, Professor Plum often forgets things, even what he is doing or his own name, and Mr.

    Green is notoriously greedy. Peacock is highly proper and will not stand for any lack of manners, the maid Mrs.

    White hates her employer and all the guests, and Miss Scarlet is beautiful and seductive. The traits all help the reader identify the guests.

    For example, if a mystery thief suddenly forgets what he is doing, and another guest scolds him for his bad manners, the reader can safely assume the two guests are Plum and Peacock.

    Boddy himself is ludicrously naive, to the point where he accepts any attempt to kill him as an accident or a misunderstanding such as a dropped wrench flying all the way across the Mansion and hitting him in the head , and invites the guests back to the mansion.

    This explains why he never seeks any legal action against his "friends," and invited them back despite repeated attempts to kill him.

    However, after a few books, he wises up enough to be suspicious of them, but continues to invite them over against better judgement.

    The mysteries usually only included cases similar to the theft of a toy, but sometimes the cases were more serious. They are usually solved when the culprit traps himself in his own lies.

    The jigsaw puzzles presented detailed stories with a biography for each of the standard suspects. The object was to assemble the jigsaw puzzles and then deduce the solutions presented in the mystery stories from the clues provided within the completed pictures.

    From Wikipedia, the free encyclopedia. Cluedo Australian game show and Cluedo UK game show.

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